top of page

Rules for Wizard Club

  • Writer: KL Forslund
    KL Forslund
  • Sep 16, 2018
  • 2 min read

Updated: Nov 8, 2021


My technomages need some rules, like all good societies of wizards. I have a challenge finding rules that would be applicable to people whose powers break the law, and unlike most urban fantasy, their enemies are also human. To jump start my brain, I thought I’d research what’s been done. Which is exactly what the technomages would do.

The Knights Code of Chivalry

A specific list never existed, but the rules came up often enough in medieval literature. There are pieces of this that might work for wizards.

  • Fear God and maintain the Church

  • Serve the liege with valor and faith

  • Protect the weak and defenseless

  • Give aid to widows and orphans

  • Avoid wanton giving of offence

  • Live by honor and for glory

  • Despise pecuniary reward

  • Fight for the welfare of all

  • Obey those placed in authority

  • Guard the honor of fellow knights

  • Eschew unfairness, meanness and deceit

  • Keep faith

  • Always speak the truth

  • Finish what you started

  • Respect the honor of women

  • Never to refuse a challenge from an equal

  • Never to turn your back to an enemy

Dresden Files’ Laws of Magic

This series got me into Urban Fantasy, and was the jumping off point for “just like it but completely different” that I strove for. Many of these rules are about things that are presumably not possible in my setting.

  • Don't kill humans via magic.

  • Don't transform others.

  • Don't invade somebody else's mind

  • don't enthrall people

  • Don't do necromancy, aka raising the dead

  • Don't do time travel.

  • Don't try to go beyond the Outer Gates.

What’s the Verdict?

This is not an exhaustive list. I wanted to find rules for secret societies, but those people really like their secrets. By the nature of technomagic, it’s inherently illegal in most modern countries. The ATF has something to say about explosives and fireballs count. Not that we want the technomages to be murder-hobos, but most of what’s on the Dresden Files list sounds pretty handy. On the other hand, the Chivalric code shows us an inkling of how to employ that power wisely.

References

Since this article is list-heavy, it's important to note what came from where. You can find the original lists from these sites, I'm just collating my notes with this article.


Find other articles about Alex Rune and Technomages here:


Recent Posts

See All
Thennek entry #10

These days, everything starts in Saltmarsh. Which might be fine if I had an observatory, perhaps just outside of town. We’re remote enough I might get a clear view of the sky. Especially from that old

 
 
 
Thennek entry #9

A few weeks back, when we captured the Sea Ghost, we discovered the passengers, a group of lizardfolk. The town of Saltmarsh didn’t trust them, so put them up in a secure location. I still don’t think

 
 
 

Comments


© 2026 by KL Forslund

bottom of page